Horizon

Brief Info:

Classes:

Classes will consist of 4 different types: Front, Tank, Ranged and Support. Parties are encouraged to build a set that uses each one of these types to their advantage. Each one has its strengths and its weaknesses. For example Tank while strong their attacks tend to be weaker and often have turn cool-downs.

Races:

Races will be very dynamic in this system with players able to switch between them with the help of items and events in game. Because of this the race system has races play a vital but smaller roll in this system allowing for easy transfer between.

Magic:

Magic will have a large combat focus with the introduction of a Mana based system. Each player will have a mana amount similar to that of hit dice. Players cast spells by expending mana and using components if needed. When players reach a high enough level they can choose to cast their higher level spells for a larger chunk of mana or rather opt into using a higher amount of lower leveled spells.